This is a browser-based mobile game. Together with the main character of the game, Teddy Bear, the user goes through different levels of the game in a pixel world and collects objects that tell him about different features of ASD. Teddy Bear is a real toy created by one of the wards of the Anton Here Is Right Foundation. To develop locations and levels, the team was inspired by real events and projects of the foundation: a creative workshop, a theater studio, a charity run.
Our goal is to engage a young audience with a superficial knowledge of ASD and to debunk the myths surrounding neurodivergent people! The younger generation are future parents, employers, colleagues, neighbors, etc.; we want and we can influence the world they build. The more awareness, the less prejudice and the more opportunities… With a deep dive into the world of ASD, the idea was born to create a “real world” in cutscenes - this is how the author's illustrations and animation appeared.
Anna Milovanova,
team leader of the Skillfactory student team
Initially, the development was planned for Unity, this georgia telegram data option had a working prototype. The students also tried Python. As a result, the game was written in JavaScript. The interface and visual components were created in Figma, illustrations in Procreate, animation in After Effects.
The Stillness of the Wind
Social problem: loneliness of elderly people, social isolation
Genre: indie game, farming simulator
The Stillness of the Wind
The Stillness of the Wind game interface. Source
The Stillness of the Wind invites users to play as an elderly woman named Talma. She lives in a remote village and takes care of a small farm with goats. Unlike other farm simulators, The Stillness of the Wind focuses on the main character's condition: she moves slowly, sometimes hears hallucinations, probably with memories from the past. The leisurely pace of the game and beautiful graphics create a unique atmosphere of melancholy and solitude.