Page 1 of 1

Children of primary grades

Posted: Sun Jan 19, 2025 4:47 am
by sadiksojib35
Yesterday they were still kindergarteners, today they are schoolchildren. For a first-grader, school is a new place, a different environment. The child begins to worry and fear whether he will fall behind, whether he will be able to cope with the tasks.

At primary school age, children's activities change completely. The transition from play in various forms to more list of bulgaria consumer email intensive learning, performing boring tasks. It is important that this process is not abrupt, one-time. To make it easier for a child to get used to new rules, it is important to include tasks in a game form in the educational process. And in the first months - make the game a mandatory part of the program.

Another trick is to add computer science to math lessons. This will help attract children's attention and show them that a computer is not just a toy, but also a tool for creation and problem solving.

2-4 grades
By the second grade, the child has time to get used to it. He understands how lessons are held, what is required of him. Play is no longer mandatory. But gamification is a good way to warm up the child's interest, especially in the afternoon, when fatigue makes itself felt.

5-6 grades
The transition to high school is another stress. Although the changes are not as significant as when entering first grade, early adolescence is imposed. There is a desire to become not just a part of society, but to gain recognition from peers. This is taken into account when developing the program. Gamification gets a new incarnation.

Teamwork appears. This can be solving problems, preparing a project with the whole class, or dividing students into groups. The main thing is that children develop the skill of teamwork, the ability to communicate and achieve results through joint work.

7-9 grades
Teenagers want to seem like adults, so they behave more seriously. Children's games that were acceptable a couple of years ago are no longer suitable. Although gamification is still relevant, but in new manifestations. For example, joint work on a project or role-playing games, where the roles of the participants are clearly distributed. Tasks for teamwork are becoming more complex and voluminous.

Please note. At 13-15 years old, teenagers are already able to critically evaluate the successes and actions of others. They are good at making cause-and-effect relationships, and they see whose work led to success. Therefore, the teacher is required to be as objective as possible when evaluating.